Schematic Material Editor 1.0 For 3DS MAX

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Schematic Material Editor is very handy open source plugin/script for 3ds Max and is developed by Finland based young digital artist Jerry Ylilammi. With Schematic Material Editor, 3ds Max users can create very complex, animated and procedural materials n maps very easily. It is perfectly “safe” (doesn’t corrupt your max files) and work well with 3ds Max 8 (32bit) and 3ds Max 9 (both 32 and 64bit). All max files and materials created with Schematic Material Editor work even without it installed.

http://www.niksula.cs.hut.fi/~jylilamm/sme/sme_1_0.jpg

Features Includes;
- Schematic/Node based material editor
- Customizable user interface
- Automatically arranges nodes in sensible way
- Hides all unnecessary submaterial/map slots
- Controls to easily hide/unhide nodes
- Ability to handle multiple schematic views
- Support for 3rd party material and maps
- Support for controllers (Color, Float, Script etc.)
- Advanced Math and Channel nodes for complex material and map setups
- Materials and maps are fully compatible with systems without Schematic Material Editor installed
- Scenes saved with Schematic Material Editor info can be opened even without it installed
- Material and maps are stored inside Schematic Material Editor so they aren’t lost even if not present in Material Editor or Scene.


Download:

http://www.niksula.cs.hut.fi/~jylilamm/sme/instal/sme_1_0_max8.zip

http://www.niksula.cs.hut.fi/~jylilamm/sme/instal/sme_1_0_max9_32bit.zip

http://www.niksula.cs.hut.fi/~jylilamm/sme/instal/sme_1_0_max9_64bit.zip

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