OceanWaves 3ds Max Plug-in

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A very useful plugin for 3d studio max, developed by Charles Hollemeersch. plugin adds a new geometry object which generates a statistically generated ocean wave surface. The plugin allows you to set parameters like wind direction and strength, required detailing to control the appearance of the sea surface. The plug-in uses “Tessendorf” method, the same method used to generate the ocean surface in movies like “Titanic”…. Do check H2Ocean demo, a Master’s Thesis project of Charles Hollemeersch, in which the same method is used to generate the ocean surface.

This 3D Studio Max plugin adds a new geometry object which generates a statistically generated ocean wave suface. It allows you to set parameters like wind direction and strength, required detail, … to control the aperance of the sea surface.
This is basically the same “Tessendorf” method developed for my “H2Ocean” demo but adapted for non real time use. It is also the method used to generate the ocean surface in movies like “Titanic”.
See the included readme.html in the archive for details on how to use and install this plugin. The archive also contains a sample scene.

http://charles.hollemeersch.net/images/217.gif

Download File: oceanwaves.zip [40.17KB]

Description: This 3D Studio Max plugin adds a new geometry object which generates a statistically generated ocean wave suface.

One Response to “OceanWaves 3ds Max Plug-in”

  1. please free?

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