Vray Downloads for 3dsmax 6,7,8,9
by admin
Homepage
http://www.chaosgroup.com/software/vray/
After its enourmous success on the market V-Ray has become the renderer of choice in big production studios accross the world. Feature film productions, multi-million dollar game productions, huge and small architectual visualizations have trusted their visuals to V-Ray. Wouldn’t you too?
V-Ray has become a benchmark for speed used by many hardware vendors and other renderer developers to test against. Richest set of features, cost-effective and production-ready
Download:
RapidShare:
Latest VRAY rendering engine for MAX 6 - 7- 8
Evaluate the power of this superior piece of software and then buy it to work seriously because is the best !!!
http://rapidshare.com/files/5356797/VRay15RC3max8.rar (max 6 - 7 -8)
Only for MAX 9 32 and 64 bit
http://rapidshare.com/files/5358794/RC332max.rar (max 9 32bit) 15mb
http://rapidshare.com/files/5353353/RC3×64max.rar (max 9 64bit) 18,4mb
Click here to download the torrent from Demonoid
Size: 16.16 MB
Torrent download for both 32 bit and 64 bit
For 3dsmax 7 and 8
mininova torrent
New features:
Renderer
* Support for motion blur on Particle Flow systems with both translational and rotational motion blur.
* True instance rendering for motion blur with Dynamic default geometry for drastic reduction of memory requirements when 3d motion blur is used.
* New Reinhard color mapping mode.
* Sub-pixel and per-pixel color mapping modes.
* More inteligent ray sampling to reduce noise when combining multiple blurry effects (e.g. area light illumination seen in glossy reflections etc).
* Full floating-point output support in 3dsmax 8 and higher.
* Support for unlimited number of render channels.
* “Overbright” or invalid colors produced by shaders are much less likely to affect render quality.
* Fully compatible with Autodesk® VIZ®.
Global illumination
* Detail enhancement for the irradiance map. This works similar to an integrated ambient occlusion pass, but is more physically correct, rather than just producing a “dirty” effect, since it calculates correct light bouncing.
* Adaptive path tracing mode for the light cache can concentrate samples in important areas to reduce noise in difficult situations (e.g. GI caustics) .
Render elements
* The 3dsmax Render Elements interface is now supported by V-Ray. The old G-Buffer settings have been removed. V-Ray supports nearly 30 render elements including z-depth, render ID, material ID, velocity, reflections, specular, diffuse etc.
* VRayMtlSelect render element allows the user to extract a given material to a separate render element. This can be either a top-level V-Ray material, or a sub-material of VRayBlendMtl.
* VRayWireColor render element allows the user to create masks with specified colors.
* Color mapping per render element. Color mapping can be turned on or off on a per-element basis.
* Render elements are fully supported in distributed rendering mode.
Materials
* VRayBlendMtl material allows the layering of several different V-Ray materials. This is a lot faster than the regular 3dsmax Blend/Shellac/Composite materials and generates correct V-Ray render elements. The different layers of a VRayBlendMtl can be extracted to different render elements through the VRayMtlSelect render element.
* VRay2SidedMtl material allows the simulation of thin translucent surfaces like paper, cloth etc.
* VRayFastSSS material for simulating the sub-surface scattering in materials like human skin. Works best if layered with a regular diffuse/specular VRayMtl through VRayMtlBlend.
* VRayOverrideMtl material allows the user to specify different materials for reflections/refractions/GI.
Textures
* VRayDirt texture for simulating dirt or ambient occlusion.
* VRaySky environment texture works either with VRaySun or regular direct lights to simulate the natural sky illumination of the Sun. For best results, use with the V-Ray physical camera.
* VRayCompTex texture for combining textures in additional ways not available in 3dsmax (e.g. difference, division etc).
* VRayColor texture for specifying precise floating-point RGB color values.
Lights
* VRaySky light for simulating the natural illumination of the Sun. Works in conjunction with the VRaySky texture. For best results, use with the V-Ray physical camera.
Cameras
* VRayPhysicalCamera simulates an actual photographic camera with real-world settings.
* VRayDomeCamera can be used to render images to be projected on hemispheric dome screens.
Render to texture
* V-Ray has its own texture baking elements, which must be used instead of the standard 3dsmax ones.
* Color mapping can be applied on a per-element basis.
V-Ray frame buffer (VFB)
* Enhanced stability, user interface improvements.
* sRGB option for display in 2.2 gamma space.
* Support for pixel aspect ratio different than 1.0.
Maxscript
* Direct export of V-Ray proxy meshes from Maxscript without a GUI dialog.
V-Ray SDK
* Allows the implementation of V-Ray specific materials, lights, atmospheric effects, geometric primitives, cameras etc.
* Allows the replacement of nearly every aspect of the render engine (raycast acceleration, GI solutions, image samplers etc).
* The V-Ray SDK is supported on the following platforms: Microsoft® Windows® NT4/2000/XP/Vista 32-bit and 64-bit, Linux, OSX 10.
64-bit ready
* V-Ray is already running natively under 64-bit operating systems.
* A 64-bit version for Autodesk® 3dsmax® will be available together with or shortly after the official release of 3dsmax® 9.
Modified features
VRayLight
* Support for IBL (image-based lighting) - VRayLight in “dome” mode can be mapped with a HDR image with optimized importance sampling for both diffuse and specular lighting.
* The dome light can be made spherical or hemi-spherical.
* Accurate light emission units (lumens, watts etc). For best results, use this feature with the V-Ray physical camera.
* Separate “affect diffuse” and “affect specular” options.
VRayFur
* Added mapping for many parameters - fur direction, density etc.
* Optimized performance.
VRayToon
* Support for including/excluding objects from the toon effect.
VRayDisplacementMod
* Better displacement for meshes with large triangles.
Distributed rendering
* Improved stability.
* Render elements and G-Buffer channels are now supported in DR mode.
* Animation is supported in DR mode.
* Support for X-Ref’d scenes.
Licensing system
* Based on a hardware lock for convenient transportation of the V-Ray licenses.
* Floating license system for distributing the available licenses in the local area network.
For those who like Vray, here you got, Just guive a chance to Mental Ray, most in Max 9 , it´s incredible, try it

