The Game Animator’s Guide to Maya by Michael McKinley

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The Game Animator’s Guide to Maya by Michael McKinley
Publisher: Sybex; (July 5, 2006) | ISBN: 0470038578 | PDF | 6 Mb | 243 pages

Game animation is a demanding art. Not only do you have to deliver realistic, beautiful animations, but you have to do so under strict real-time, video-game constraints. The Game Animator’s Guide to Maya is your focused resource for using Maya to create professional-level game animations for console and PC games. Written by a game industry veteran and featuring interviews with professional animators and artists from around the country, this focused book features specific, detailed, real-world game animation techniques. It’s the perfect reference and tutorial for those looking to develop or refine their game animation skills.

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