Real-Time Shader Programming by Ron Fosner Morgan Kaufmann

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Real-Time Shader Programming by Ron Fosner
Publisher: Morgan Kaufmann; Pap/Cdr edition (December 31, 2002) | ISBN-10: 1558608532 | CHM | 11,8 Mb | 424 pages

If you are new to shaders, there is no better way to learn the topic than to have an expert guide you from beginning to end. Ron Fosner is that guide and his well-crafted book will help you to become a competent shader programmer.”
Dave Eberly, President, Magic Software, Inc., and author of 3D Game Engine Design.

Real-Time Shader Programming by Ron Fosner has everything you need: well-written background sections, insightful comments, and lots of useful and well-explained code from which to build your own shaders.”
Franz Lanzinger, President, Actual Entertainment, Inc.


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