Archive for the 'Graphics Programming' Category

OpenGL Graphics Through Applications


Learning ActionScript 3.0: A Beginner’s Guide [ILLUSTRATED]

Learning ActionScript 3.0: A Beginner’s Guide [ILLUSTRATED]

3D Programming for Windows by Charles Petzold


Macromedia Flash MX ActionScript for Fun and Games by Gary Rosenzweig


Real-Time Shader Programming by Ron Fosner Morgan Kaufmann


Vector Analysis for Computer Graphics, John Vince

 

Beginning DirectX 9 (Game Development Series)

Beginning DirectX 9 (Game Development Series)

Author: Wendy Jones

Flash ActionScript: Your Visual Blueprint for Creating Flash-enhanced Web Sites


X3D: Extensible 3D Graphics for Web Authors (The Morgan Kaufmann Series in Interactive 3D Technology)

Don Brutzman, Leonard Daly, “X3D: Extensible 3D Graphics for Web Authors (The Morgan Kaufmann Series in Interactive 3D Technology)”
Morgan Kaufmann | ISBN 012088500X | April 13, 2007 | PDF | 384 Pages | 5.4MB
In the early days of the Web a need was recognized for a language to display 3D objects through a browser. An […]

Manning O’rielly: JAVA 3D Programming


The Flash Anthology: Cool Effects and Practical ActionScript by Steve Grosvenor


The MEL Companion: Maya Scripting for 3D Artists (Graphics Series) By David Stripinis

The MEL Companion: Maya Scripting for 3D Artists (Graphics Series)
By David Stripinis

MEL Scripting for Maya Animators (The Morgan Kaufmann Series in Computer Graphics)


ActionScript for Designers by Brendan Dawes

 

ActionScript 3.0 Game Programming University (Paperback)

 


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